AI Insights · Timothy · July 2021
Top 5 Hypercasual Games Performance in Qatar Q2 2021
In Q2 2021, the top 5 hypercasual games in Qatar showed varied trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
The second quarter of 2021 saw interesting trends in the performance of the top 5 hypercasual games on a unified platform in Qatar. Based on data from Sensor Tower, here's a closer look at the weekly downloads, revenue, and active users of these popular games.
Magic Slime: Antistress & ASMR from Finger Art Games experienced fluctuating weekly revenue, peaking at approximately $941 in mid-May. Weekly downloads saw a significant decline, starting from 589K in early April and dropping to just 2K by the end of June. Active users also showed a downward trend, decreasing from 2.5K in early April to 1.7K by the end of June.
Slime Simulator Fluid Games by Marrisa Wei generated steady revenue, with a notable peak of $769 in early June. Weekly downloads exhibited a mixed trend, with a high of 758K in early May and a low of 183K in late June. Active users followed a similar pattern, peaking at 605K in early May before declining to 299K by the end of June.
Eye Art: Perfect Makeup Artist by AppDancer maintained consistent revenue, ranging between $157 and $241 throughout the quarter. Weekly downloads varied, with a high of 676K at the end of March and a low of 334K by the end of June. The game saw a steady increase in active users, reaching a peak of 3.6K in late May and ending the quarter with 3.4K.
Ice Cream Inc. from TapNation showed steady revenue growth, peaking at $190 by the end of June. Weekly downloads were highest at 2.6K in early April but gradually declined to around 814K by the end of June. Active users also saw a significant rise, from 4.6K at the end of March to 9.3K in early April, before stabilizing around 4.7K by the end of June.
Bus Simulator : Ultimate by Zuuks Games experienced varied revenue trends, peaking at $314 in the final week of June. Weekly downloads reached their highest point at 1.4K in mid-April and fluctuated around 1K towards the end of the quarter. Active users peaked at 5.7K in mid-April, ending the quarter at approximately 4.3K.
For more detailed insights into the performance of these games, visit Sensor Tower.